More to come. So busy with other projects but this one is quite near to my heart.
I have heard stories of famous watch designer, Gérald Genta being given crazy deadlines to design many of his iconic watches. The AP Royal Oak being designed in two days, the Patek Nautilus in a half a day. So wanting to follow in his footsteps, I am attempting to design watches as quickly as possible a) for practice and understanding b) and maybe I stumble upon a hit like Genta.
The Lunchtime Diver is a function forward design with a generous oversized bezel ideal for larger or gloved hands. Simplicity and legibility is the mission. The contoured sunburst dial adds a pop of flair to this tool watch.
The Tall Boy was designed to be as different as possible from the dive watch. Experimenting with extreme proportions and distortions. The face’s ridged pattern matches the minute tics of the chapter ring.
Epyx’s Gateway to Apshai is a game I grew up playing on my Commodore 64 back in the 80’s. It was the first dungeon crawler I ever played and is still fun to play today.
These are my initial thoughts as to what I would like to see in a 16-bit port. Palettes need to be resolved, graphics need further refinement, and additional detail will be added as I get a better sense of what is possible.
This is not the first time I have done a rescale of this game, last year I mocked up a 1-bit Arduboy port.
This project is in it’s infancy so I don’t want to advertise the potentials just yet, but as always, there is a chance that this project could continue to grow. Here’s to hoping!
I really had a feeling that if I rendered Faux’s place in pixels, it would be perfect stage for a game that focuses on our relationship and our ongoing efforts to grow a life together.
The next step in this project will be to start mapping out the exterior garden. Plenty of photos were taken at peak season to ensure a grand interpretation. With fall fast upon us, the colder weather should provide plenty of incentive to want to revisit that warmth. I am excited to start growing our pixel garden in the warmth of the studio.
I promise I will also have more papercraft projects coming soon!
I have been having such a great time with my papercraft designs that I had taken a break on other projects such as my graphics for a possible GameMaker game. What exactly this game could be has yet to be determined but as an exercise in “pixellating” a real-life location, I am beginning to see some real success.
My first encounter with the Conion C-100F was at my local flea markets. I went back dozens of times just to see it's majesty. I could never justify the purchase price so the best way for me to get hands-on with one of these beasts was to make a papercraft version of it.
Enjoy the free pattern at the end of the article.
This is a device from another time where the design language was clearly more is more. And it is a sight to behold. From the analogue VU meters with that flashy blue and motif, the huge tuner for fine adjustments, those crazy old-school LEDs that light up to the beat, it has a freaking burglar alarm! The thing that really stuck with me was how the folks at Conion decided to use two design languages when implementing the dual-cassette system. A traditional front-loading design typical for portable stereos, and a deck that would be more at home in an automobile. I am sure this is a space-saving measure but it's pretty fun as well.
If you like this project please consider leaving a like, this lets me know if there is interest in seeing more of these in the future. I would like to do more boomboxes and really want to do an Pioneer Urushi component stereo.
Download the pattern here.
PS. This is not the first time I have riffed off the mighty King Conion. A few months back, I designed a Conion patch.
I was inspired to make my own GameCube Mini after hearing rumors about such a project being planned by Nintendo. While I remain skeptical that such a project is on Nintendo's short list, my new papercraft is free and available for download here.
Thanks for reading all the way to the end of the post. I make pixel art and other tech-related papercraft projects. Please check out a few posts just below for more.
If you would like to see more posts like this, consider leaving a like on this post it really encourages me to keep creating!
This is the third update of my Commodore 64 papercraft series. This project consists of everything you will need to recreate the iconic image pictured above:
- Commodore 64 Computer - Update, original light-coloured function keys
- Commodore 1541 Hard Drive - Update, "active" power light
- Commodore MPS 801 Printer - New!
- Commodore VIC Modem - New!
- "Net Sales" Screenplate - New!
I am enjoying this series. I have received a lot of words of encouragement as well as some great feedback.
Stay tuned for more cool stuff!
I was about 10 when I first saw Hover Bovver on my friend's C-64. He had a disk drive and fists fulls of games. I had a 64 for a while at that point but had been limited by the few cartridge games I could find in my small town and a very slow Datasette.
I begged my mom for a disk drive for years before finally getting one towards the end of the Commodore's run. I bought a shiny new 1541-C (don't worry, the papercraft is a period correct 1541). Even though the scene in town had dwindled to about three kids, I quickly "amassed" hundreds of games. I was often more interested in the "cracktos" featured at the beginning of the games than the games themselves.
This papercraft is dedicated to the times I spent experiencing exotic greetings from overseas in a time before the internet made such worldwide shout-outs commonplace.
The download is here. The papercraft model includes:
- New Commodore 1541 disk drive
- Two 5.25" floppy diskettes
- Swappable screen faceplates
- Improved Commodore 64 pattern
- Updated Commodore 1701 monitor pattern
Thanks so much for all the recent attention. I am glad these projects are providing enjoyment for others as well. Anticipate more updates in this Commodore papercraft series on this site. There are a LOT of accessories and I am also very nostalgic for these times.
I love technical illustration and work as a package designer so a paper craft seemed like a good challenge. Share in the fun and download the Commodore 64 paper craftRead More
Download the paper craft Monitor template v1 here.
A paper craft version of the Commodore 64 computer is already underway as part of a "Draw Your Favorite Computer" contest being put on by RetroManCave celebrating 30,000 subscribers. A link to the paper craft computer will be available by next weekend.
There are 10 screen variations of the paper craft monitor template to choose from in the download (PDF).
This film is about a story my grandmother told me as a child about her sister's encounter with a stranger late at night along a lonely country road. Isolation and a lack of connection to family and friends was commonplace in many parts of Manitoba a generation ago and still persists in many ways today.
Very excited to see continued progress on this project. I promise colour and details will follow but I must first outline the kitchen and the bedroom. I force myself to stay at this limited level of detail in order to remain flexible in the overall design. Also, it has been said, that you can't help but get better as you practice your pixelwork. By the time I have completed outlining, I am hoping I will have gained enough skill to fill in the gaps.
The idea of making a game out of my personal life is a theme that has followed me for a long time. I hope to celebrate life's many hardships, struggles, triumphs and victories in our quest to reach the lofty heights of the 16-bit.
Making Arduboy mockups of classic Commodore games is great way to spend an evening. Dicky's Diamonds was a game published in 1983 by B. O'Shaugnessy for the Commodore 64. The game scales down handsomely to the Arduboy's scale and 1-bittyness.
NES 8-bit game design has always been on the bucket list. I am hoping NESmaker will be the key to giving it a go. Getting familiar with a different graphics mode is always exciting to me, and the opportunity to tell a meaningful story with an old Nintendo makes the whole prospect that much more attractive.
I grew up with a Commodore. One of my favorite things to do was draw pictures of my house using the PETSCII characters on the keyboard. Back in the day there was no way to easily save this drawings so the image above is a modern take using the very cool PLAYSCII editor.
Watch design recoloured.
As I continue to give watch design a critical look, I am beginning to see the templates emerge.
I eventually always return to my monogram bandana designs. I love repeats and patterns. Can anyone guess the source of the flowers petal geometry?