The leaf is green on the map screen and in the Mushroom Houses but red in the game. I wonder why this is?
Retro Challenge 2016/10 - Day 19
The NES uses 2x2 tiles (16x16px) to define its world whereas my Commodore version uses 3x2 tiles (12x16px). This can make certain objects, like the rotating hammer especially challenging and interesting to translate.
Retro Challenge 2016/10 - Day 17
Mario takes a break from stomping Goombas to play a card game with Toad.
Retro Challenge 2016/10 - Day 14
World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!
Retro Challenge 2016/10 - Day 12
Mario goes spelunking, takes a dip, and flies into coin-filled clouds in World 1-5.
Retro Challenge 2016/10 - Day 10
It is nice to see a change of palette as Mario braves this fire-filled fortress.
Retro Challenge 2016/10 - Day 9
While I don't know if the Commodore can move this many pixels at once, the demoscene knows.
Retro Challenge 2016/10 - Day 8
Mario has discovered another Mushroom House, this one more secret than last.
Retro Challenge 2016/10 - Day 7
This level focuses on platforms and brick assets. Mario receives his first 5-up of the game.
Retro Challenge 2016/10 - Day 6
Today's entry represents a well deserved break for both Mario and myself.
Retro Challenge 2016/10 - Day 5
Mario soars to new heights and goes behind the scenes to find a big surprise. Well it was to me, once upon a time.
Retro Challenge 2016/10 - Day 4
There are a few unique elevations on these hills. It was a bit confusing at first but eventually I figured it out.
Retro Challenge 2016/10 - Day 3
The first world has been completed. For each post I will include some highlighted scenes as well as a level map.
Retro Challenge 2016/10 - Day 2
Day two and I am seeing double-wide Commodore pixels in my dreams.
Retro Challenge 2016/10 - Day 1
For this RetroChallenge I will port the World 1 graphics from Nintendo's Super Mario Bros. 3 to the Commodore 64.
This is not the first time I have done a graphics port of a Super Mario game. Over the past few years I have converted the graphics for Super Mario Bros. 1 & 2.
I am slightly overwhelmed by the number of unique maps, characters, enemies, objects and other assets. I suspect there are more unique graphics in the first world of SMB3 than in the entire game of SMB1. Each day I plan to post my progress, so please join my in this exciting retrographic adventure.
Amstrad CPC 464 Paper Craft Computer
A paper craft version of the Amstrad CPC 464 available for download here! Please enjoy.
New Bandana Designs
New bandana designs are being produced. The Commodore logo and the system's iconic colour palette join in a confetti-like celebration of geek culture and high fashion.
Commodore 64 - Super Mario Bros. 3 - Loader Graphic
The Commodore 64 was my first and most beloved computer of all time. As a child, I always dreamed of porting NES games to my aging C64, particularly the Super Mario Bros. series. More examples of my Commodore Mario graphics.
Prototype Case Illustrations
Industrial case design plays an integral role in a gamer's relationship with their console. Here are my illustrations of a few designs that would never see a wide release, save for a handful of rare prototypes.