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Rocky Bergen

ARTIST & DESIGNER
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Mario has made it to Boom Boom's fortress

Mario has made it to Boom Boom's fortress

Retro Challenge 2016/10 - Day 10

October 11, 2016

It is nice to see a change of palette as Mario braves this fire-filled fortress.

In nintendo, Commodore, Graphics Tags super mario, mario, commodore, retrochallenge, c64, game dev, pixel art, Nintendo, nes
I was always so bad at this!

I was always so bad at this!

Retro Challenge 2016/10 - Day 9

October 11, 2016

While I don't know if the Commodore can move this many pixels at once, the demoscene knows.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, nes, Nintendo, mario, super mario, pixel art, game dev
Strange and wonderful things!

Strange and wonderful things!

Retro Challenge 2016/10 - Day 8

October 8, 2016

Mario has discovered another Mushroom House, this one more secret than last.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, pixel art, game dev
First auto-scrolling level of the game.

First auto-scrolling level of the game.

Retro Challenge 2016/10 - Day 7

October 7, 2016

This level focuses on platforms and brick assets. Mario receives his first 5-up of the game.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev
Only basic power-ups are available in Mushroom House 1.

Only basic power-ups are available in Mushroom House 1.

Retro Challenge 2016/10 - Day 6

October 6, 2016

Today's entry represents a well deserved break for both Mario and myself.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, game dev, pixel art
World 1-3 - Highlights

World 1-3 - Highlights

Retro Challenge 2016/10 - Day 5

October 5, 2016

Mario soars to new heights and goes behind the scenes to find a big surprise. Well it was to me, once upon a time.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, Nintendo, nes, mario, super mario, pixel art, game dev
World 1 Map - Mario at various stages of progress

World 1 Map - Mario at various stages of progress

Retro Challenge 2016/10 - Day 2

October 2, 2016

Day two and I am seeing double-wide Commodore pixels in my dreams.

In Commodore, Graphics, nintendo Tags retrocomputer, C64, commodore, nes, Nintendo, super mario, mario, pixel art, game dev

Retro Challenge 2016/10 - Day 1

October 1, 2016

For this RetroChallenge I will port the World 1 graphics from Nintendo's Super Mario Bros. 3 to the Commodore 64.

This is not the first time I have done a graphics port of a Super Mario game. Over the past few years I have converted the graphics for Super Mario Bros. 1 & 2.

I am slightly overwhelmed by the number of unique maps, characters, enemies, objects and other assets. I suspect there are more unique graphics in the first world of SMB3 than in the entire game of SMB1. Each day I plan to post my progress, so please join my in this exciting retrographic adventure.

Super Mario Bros. 3 - C64 Title Tileset

Super Mario Bros. 3 - C64 Title Tileset

In Graphics, Retro, Commodore, nintendo Tags Super Nintendo, super mario, port, graphics, pixel art, Nintendo, NES, Commodore, C64, retrochallenge, Rocky Bergen

Commodore 64 - Super Mario Bros. 3 - Loader Graphic

August 27, 2016

The Commodore 64 was my first and most beloved computer of all time. As a child, I always dreamed of porting NES games to my aging C64, particularly the Super Mario Bros. series. More examples of my Commodore Mario graphics.

In Commodore, Graphics, nintendo Tags #rocky bergen, mario, super mario, nes, commodore, c64, pixel art, game dev, graphics, 8-bit, Commodore, retrochallenge, C64
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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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