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Rocky Bergen

ARTIST & DESIGNER
  • Design Portfolio
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A place for everything...

A place for everything...

Watch Design

January 21, 2018

As I continue to give watch design a critical look, I am beginning to see the templates emerge.

Avoiding unnecessary complications.

Avoiding unnecessary complications.

Commodore Flower Bandanas

Flower Bandanas

January 6, 2018

I eventually always return to my monogram bandana designs. I love repeats and patterns. Can anyone guess the source of the flowers petal geometry?

Dancing Flowers Bandanas

Dancing Flowers Bandanas

In Fabric, Design, bandana Tags flower, pattern, geometric, bandana, design, fashion, hip hop, Rockasoo, C64
Puyo Puyo, also known as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, mocked up for the Sharp MZ-700.

Puyo Puyo, also known as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, mocked up for the Sharp MZ-700.

Puyo Puyo SharpSCII

December 29, 2017

Puyo Puyo Tetris is available for the switch, but this Madou Monogatari spinoff got its start back in 1991 for the MSX and the Famicom Disk System. I think Puyo Puyo would look pretty handsome as a MX-700 port.

In Graphics, Mock-up, Retro Tags puyo puyo, robotnik, kirby, compile, tetris, sharp, SHARPSCII, MZ-700
wonderboy_v001for_Social.png

Another SharpSCII Mock-up

December 20, 2017

Wonderboy is one of my favorite games! It was pretty fun trying to recreate a familiar scene in SharpSCII.

In Illustration, Mock-up, Retro Tags SHARPSCII, MZ-700, Sharp
smb_1-1_v001_social.png

Sharp MZ-700 Super Mario Bros Mockup

December 16, 2017

I grew up making PETSCII illustrations on my C64 so I had to try my hand at some SHARPSCII.

In Graphics, Retro, Mock-up Tags Sharp, SHARPSCII, MZ-700, retrocomputer, japanese, pixel art
Grey fabric; Silver, black, tomato, periwinkle, goldenrod thread

Grey fabric; Silver, black, tomato, periwinkle, goldenrod thread

Conion C-100F Ghettoblaster Patch Design

October 22, 2017

The Conion C-100F is one of the craziest ghettoblasters I have ever seen and one I would most certainly love to own. Here is my take on the iconic design as a fabric patch. Cassettes are totally on the way back in!

Grey fabric; Silver, black, tomato thread - low-cost edition

Grey fabric; Silver, black, tomato thread - low-cost edition

Tags rockasoo, ghettoblaster, ghetto blaster, boombox, 80's, rap, hip hop, b-boy, patch, fabric
Fort Richmond - Black on White

Fort Ri¢hmond T-shirt Graphic

October 19, 2017
Fort Richmond - Black on White

With my mind on my community. And my community on my mind.

Tags Fort Richmond, Winnipeg, Manitoba, local, Graphics, t-shirt, swag, gangsta, 204, community, Rockasoo, fashion, designer

Amstrad CPC 464 Paper Craft

January 21, 2017

Please enjoy this paper craft version of the Amstrad CPC 464 available for download here! It's the closest I've ever been to touching the real thing. As a Canadian I never grew up with these machines but there's something magical about UK silicon.

Congratulations James on the first issue of Colour Personal Computing!

Congratulations James on the first issue of Colour Personal Computing!

In paper craft, Retro, Illustration Tags pepakura, papercraft, amstrad, retrocomputer, 80s
Bored, hungry, or tired Bruce's tactics were always the same...

Bored, hungry, or tired Bruce's tactics were always the same...

December 9, 2016

A two-frame Arduboy animation of Bruce, the blue heeler.

The sprites have a lot of character and would be easily playable/controllable at this scale. Also BC's girlfriend is cute.

The sprites have a lot of character and would be easily playable/controllable at this scale. Also BC's girlfriend is cute.

BC's Quest for Tires - Arduboy Mock-up

November 26, 2016

BC's Quest for Tires is another favorite I can enjoy on the Commodore 64, Colecovision, and the Atari 8-bit. I am really happy with how my Arduboy mock-up turned out.

In Graphics, Mock-up, Arduboy Tags mock-up, arduboy, Rocky Bergen, arduino, 8-bit, art, pixel art, BC's Quest for Tires, video games
With a little imagination, my Arduboy graphics are almost as good as the original!

With a little imagination, my Arduboy graphics are almost as good as the original!

Jumpman Arduboy Mock-up

November 19, 2016

I recently got an Arduboy and I think it's a pretty fantastic little device. Inspired by the very low resolution display (128px x 64px) I decided to do a few mock-ups. My Jumpman port looks doable if only to punish the gamer's eyes. I LOVED Jumpman on the C64, Atari 8-bit, and Colecovison.

In Graphics, Retro Tags arduboy, arduino, pixel art, commodore, epyx, black and white
Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Retro Challenge 2016/10 - Day 31 - FINAL

October 31, 2016

It was a lot of had work but I have finally completed the Retro Challenger for 2016. It was a fun experience as always. Perhaps one day I will team up with a programmer and Super Mario will find another home on the Commodore.

But that'll be for another Challenge. Thanks a million for all the support!

In Commodore, Graphics, nintendo, Retro Tags super mario, mario, Nintendo, nes, commodore, C64, game dev, pixel art, retrochallenge
Some adjustments had to accommodate the wide pixels but I think this would be playable.

Some adjustments had to accommodate the wide pixels but I think this would be playable.

Retro Challenge 2016/10 - Day 29

October 29, 2016

Thought I was finished? So did I, well almost. The SMB3 experience would not be complete without the Battle Game which is a shout out to the original Mario Bros. game.

In Commodore, Industrial Design, Graphics, nintendo Tags mario, super mario, nes, Nintendo, C64, commodore, pixel art, game dev, retrochallenge
Mario kicks some Larry Koopa butt!

Mario kicks some Larry Koopa butt!

Retro Challenge 2016/10 - Day 27

October 27, 2016

I felt Canadian's in the 80's were quick to abandon old computer tech in favour of game consoles and eventually PCs. I was playing with my Commodore 64 for years after it had fallen out of favor. The 16-bit computer era practically passed us by. There is a lot of beauty wrapped up in limitation so I believe I will continue to appreciate what 8-bit and 16-bit system do.

In Commodore, Graphics, Retro Tags mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev, retrochallenge
Can Mario get past all the projectiles in one piece?

Can Mario get past all the projectiles in one piece?

Retro Challenge 2016/10 - Day 25

October 25, 2016

I remember playing Super Mario Bros 3 for the first time. I rented it from out Canadian Tire (CT rented out games in our small town). I remember it like it was yesterday. My younger sister and I sat in front of our television and were transfixed as we played through the whole experience. I always had similar times with the Commodore so it only seems fitting to pay tribute to two of my favourite systems.

In Commodore, Graphics, Retro, nintendo Tags C64, commodore, game dev, pixel art, mario, super mario, Nintendo, retrochallenge
If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

Retro Challenge 2016/10 - Day 23

October 23, 2016

Mario reaches the final bonus stage before reaching the castle.

In Commodore, Graphics, nintendo Tags commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev, retrochallenge
Mario meets Toad once again in the second Mushroom House.

Mario meets Toad once again in the second Mushroom House.

Retro Challenge 2016/10 - Day 21

October 21, 2016

The leaf is green on the map screen and in the Mushroom Houses but red in the game. I wonder why this is?

In nintendo, Commodore, Graphics Tags commodore, Nintendo, c64, nes, mario, super mario, game dev, pixel art, retrochallenge
Mario defeats the the Hammer Bro to receive a Star.

Mario defeats the the Hammer Bro to receive a Star.

Retro Challenge 2016/10 - Day 19

October 19, 2016

The NES uses 2x2 tiles (16x16px) to define its world whereas my Commodore version uses 3x2 tiles (12x16px). This can make certain objects, like the rotating hammer especially challenging and interesting to translate.

In Commodore, Graphics, nintendo, Retro Tags nes, Nintendo, mario, super mario, commodore, C64, retrochallenge, pixel art, game dev
8 of the 9 memory card games puzzles solved

8 of the 9 memory card games puzzles solved

Retro Challenge 2016/10 - Day 17

October 17, 2016

Mario takes a break from stomping Goombas to play a card game with Toad.

In Commodore, Graphics, nintendo Tags retrochallenge, mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev
Mario has an encounter with a Koopa Troopa shell.

Mario has an encounter with a Koopa Troopa shell.

Retro Challenge 2016/10 - Day 14

October 14, 2016

World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!

In Commodore, Graphics, nintendo Tags Nintendo, commodore, C64, nes, mario, super mario, retrochallenge, game dev, pixel art
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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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