Prototype Case Illustrations

Industrial case design plays an integral role in a gamer's relationship with their console. Here are my illustrations of a few designs that would never see a wide release, save for a handful of rare prototypes.

In 1992, Nintendo teamed up with Sony to produce a SNES with built-in CD-ROM capabilities. After many development issues, Nintendo decided to focus on proprietary cartridges for the Nintendo 64, while Sony would use the experience to develop the Sony PlayStation.

In 1992, Nintendo teamed up with Sony to produce a SNES with built-in CD-ROM capabilities. After many development issues, Nintendo decided to focus on proprietary cartridges for the Nintendo 64, while Sony would use the experience to develop the Sony PlayStation.

A surreal mashup of branding on the iconic Super Famicom controller hints at a reality that never would be.

A surreal mashup of branding on the iconic Super Famicom controller hints at a reality that never would be.

The Sega Neptune combined the Genesis with the 32X, which Sega planned to release in fall 1995. The Neptune was delayed for over a year then canceled with the discontinuation of 32X hardware and the recent release of the more powerful Saturn.

The Sega Neptune combined the Genesis with the 32X, which Sega planned to release in fall 1995. The Neptune was delayed for over a year then canceled with the discontinuation of 32X hardware and the recent release of the more powerful Saturn.

The Atari 2700 was was intended to be a 1981 follow-up to the famous Atari 2600 and would feature wireless controllers. At least 12 of these units are rumored to be in existence.

The Atari 2700 was was intended to be a 1981 follow-up to the famous Atari 2600 and would feature wireless controllers. At least 12 of these units are rumored to be in existence.