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Rocky Bergen

ARTIST & DESIGNER
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This is Faux’s trailer interior V1 complete. Items may be added but I am satisfied with this first pass.

GameMaker Development - Bedroom added

September 26, 2018

I really had a feeling that if I rendered Faux’s place in pixels, it would be perfect stage for a game that focuses on our relationship and our ongoing efforts to grow a life together.

The next step in this project will be to start mapping out the exterior garden. Plenty of photos were taken at peak season to ensure a grand interpretation. With fall fast upon us, the colder weather should provide plenty of incentive to want to revisit that warmth. I am excited to start growing our pixel garden in the warmth of the studio.

I promise I will also have more papercraft projects coming soon!

Faux really knows how to put a room together and she also made the quilt on the bed!

In Game Dev, GameMaker, Graphics, Retro, videogame Tags game dev, video game, bedroom, rpg, sprites

Progress is being made. Faux’s trailer is proving to be the perfect stage for a video game.

GameMaker Progress - Coloring has begun

September 22, 2018

I have been having such a great time with my papercraft designs that I had taken a break on other projects such as my graphics for a possible GameMaker game. What exactly this game could be has yet to be determined but as an exercise in “pixellating” a real-life location, I am beginning to see some real success.

I am especially proud of the linoleum in the kitchen. Ezra the cat is always demanding to be fed.

Cheeseburger the cat likes to follow me around the trailer and beg to be picked up.

The final area I worked on, is the hallway, studio and bathroom areas. More clutter, erm details will be added to the studio shelves at some point.

In Game Dev, videogame, Retro, GameMaker Tags pixel art, game dev, video game, video games, relationship
Represents the outline of most of the assets in Faux's living room.

Represents the outline of most of the assets in Faux's living room.

Faux and Rockasoo Video Game Development Begins

March 10, 2018
I went to Faux's trailer to take photos and graph out (on paper), the game's assets.

I went to Faux's trailer to take photos and graph out (on paper), the game's assets.

The idea of making a game out of my personal life is a theme that has followed me for a long time. I hope to celebrate life's many hardships, struggles, triumphs and victories in our quest to reach the lofty heights of the 16-bit.

For perspective, the trailer will span several screens.

For perspective, the trailer will span several screens.

In Game Dev, nintendo, art Tags Living Room, video game, reality, simulation, rpg, life, art, artist
Faux and Rockasoo with their two cats, Cheeseburger and Ezra.

Faux and Rockasoo with their two cats, Cheeseburger and Ezra.

My 8-Bit Future

February 24, 2018
The Living Room *ruffed* out. Bruce, the Blue Heeler, says hello.

The Living Room *ruffed* out. Bruce, the Blue Heeler, says hello.

Trying to distinguish feminine from masculine in 8-bits is a challenge.

Trying to distinguish feminine from masculine in 8-bits is a challenge.

Faux's trailer is the world map. The limitations of the NES will ultimately determine the level of detail I am able to give to this world.

Faux's trailer is the world map. The limitations of the NES will ultimately determine the level of detail I am able to give to this world.

NES 8-bit game design has always been on the bucket list. I am hoping NESmaker will be the key to giving it a go. Getting familiar with a different graphics mode is always exciting to me, and the opportunity to tell a meaningful story with an old Nintendo makes the whole prospect that much more attractive.

In Nintendo, Game Dev, Retro Tags 8-bit, Nintendo, NES, retro, game dev, pixel art

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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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