The NES uses 2x2 tiles (16x16px) to define its world whereas my Commodore version uses 3x2 tiles (12x16px). This can make certain objects, like the rotating hammer especially challenging and interesting to translate.
For this RetroChallenge I will port the World 1 graphics from Nintendo's Super Mario Bros. 3 to the Commodore 64.
This is not the first time I have done a graphics port of a Super Mario game. Over the past few years I have converted the graphics for Super Mario Bros. 1 & 2.
I am slightly overwhelmed by the number of unique maps, characters, enemies, objects and other assets. I suspect there are more unique graphics in the first world of SMB3 than in the entire game of SMB1. Each day I plan to post my progress, so please join my in this exciting retrographic adventure.