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Rocky Bergen

ARTIST & DESIGNER
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Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Retro Challenge 2016/10 - Day 31 - FINAL

October 31, 2016

It was a lot of had work but I have finally completed the Retro Challenger for 2016. It was a fun experience as always. Perhaps one day I will team up with a programmer and Super Mario will find another home on the Commodore.

But that'll be for another Challenge. Thanks a million for all the support!

In Commodore, Graphics, nintendo, Retro Tags super mario, mario, Nintendo, nes, commodore, C64, game dev, pixel art, retrochallenge
Some adjustments had to accommodate the wide pixels but I think this would be playable.

Some adjustments had to accommodate the wide pixels but I think this would be playable.

Retro Challenge 2016/10 - Day 29

October 29, 2016

Thought I was finished? So did I, well almost. The SMB3 experience would not be complete without the Battle Game which is a shout out to the original Mario Bros. game.

In Commodore, Industrial Design, Graphics, nintendo Tags mario, super mario, nes, Nintendo, C64, commodore, pixel art, game dev, retrochallenge
Mario kicks some Larry Koopa butt!

Mario kicks some Larry Koopa butt!

Retro Challenge 2016/10 - Day 27

October 27, 2016

I felt Canadian's in the 80's were quick to abandon old computer tech in favour of game consoles and eventually PCs. I was playing with my Commodore 64 for years after it had fallen out of favor. The 16-bit computer era practically passed us by. There is a lot of beauty wrapped up in limitation so I believe I will continue to appreciate what 8-bit and 16-bit system do.

In Commodore, Graphics, Retro Tags mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev, retrochallenge
If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

Retro Challenge 2016/10 - Day 23

October 23, 2016

Mario reaches the final bonus stage before reaching the castle.

In Commodore, Graphics, nintendo Tags commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev, retrochallenge
Mario meets Toad once again in the second Mushroom House.

Mario meets Toad once again in the second Mushroom House.

Retro Challenge 2016/10 - Day 21

October 21, 2016

The leaf is green on the map screen and in the Mushroom Houses but red in the game. I wonder why this is?

In nintendo, Commodore, Graphics Tags commodore, Nintendo, c64, nes, mario, super mario, game dev, pixel art, retrochallenge
Mario defeats the the Hammer Bro to receive a Star.

Mario defeats the the Hammer Bro to receive a Star.

Retro Challenge 2016/10 - Day 19

October 19, 2016

The NES uses 2x2 tiles (16x16px) to define its world whereas my Commodore version uses 3x2 tiles (12x16px). This can make certain objects, like the rotating hammer especially challenging and interesting to translate.

In Commodore, Graphics, nintendo, Retro Tags nes, Nintendo, mario, super mario, commodore, C64, retrochallenge, pixel art, game dev
8 of the 9 memory card games puzzles solved

8 of the 9 memory card games puzzles solved

Retro Challenge 2016/10 - Day 17

October 17, 2016

Mario takes a break from stomping Goombas to play a card game with Toad.

In Commodore, Graphics, nintendo Tags retrochallenge, mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev
Mario has an encounter with a Koopa Troopa shell.

Mario has an encounter with a Koopa Troopa shell.

Retro Challenge 2016/10 - Day 14

October 14, 2016

World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!

In Commodore, Graphics, nintendo Tags Nintendo, commodore, C64, nes, mario, super mario, retrochallenge, game dev, pixel art
Nothing can withstand Mario's powerful butt-slide.

Nothing can withstand Mario's powerful butt-slide.

Retro Challenge 2016/10 - Day 12

October 12, 2016

Mario goes spelunking, takes a dip, and flies into coin-filled clouds in World 1-5.

In Commodore, Graphics, nintendo Tags super mario, mario, retrochallenge, nes, Nintendo, commodore, C64, pixel art, game dev
Mario has made it to Boom Boom's fortress

Mario has made it to Boom Boom's fortress

Retro Challenge 2016/10 - Day 10

October 11, 2016

It is nice to see a change of palette as Mario braves this fire-filled fortress.

In nintendo, Commodore, Graphics Tags super mario, mario, commodore, retrochallenge, c64, game dev, pixel art, Nintendo, nes
I was always so bad at this!

I was always so bad at this!

Retro Challenge 2016/10 - Day 9

October 11, 2016

While I don't know if the Commodore can move this many pixels at once, the demoscene knows.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, nes, Nintendo, mario, super mario, pixel art, game dev
Strange and wonderful things!

Strange and wonderful things!

Retro Challenge 2016/10 - Day 8

October 8, 2016

Mario has discovered another Mushroom House, this one more secret than last.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, pixel art, game dev
First auto-scrolling level of the game.

First auto-scrolling level of the game.

Retro Challenge 2016/10 - Day 7

October 7, 2016

This level focuses on platforms and brick assets. Mario receives his first 5-up of the game.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev
Only basic power-ups are available in Mushroom House 1.

Only basic power-ups are available in Mushroom House 1.

Retro Challenge 2016/10 - Day 6

October 6, 2016

Today's entry represents a well deserved break for both Mario and myself.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, game dev, pixel art
World 1-3 - Highlights

World 1-3 - Highlights

Retro Challenge 2016/10 - Day 5

October 5, 2016

Mario soars to new heights and goes behind the scenes to find a big surprise. Well it was to me, once upon a time.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, Nintendo, nes, mario, super mario, pixel art, game dev
World 1 Map - Mario at various stages of progress

World 1 Map - Mario at various stages of progress

Retro Challenge 2016/10 - Day 2

October 2, 2016

Day two and I am seeing double-wide Commodore pixels in my dreams.

In Commodore, Graphics, nintendo Tags retrocomputer, C64, commodore, nes, Nintendo, super mario, mario, pixel art, game dev

Commodore 64 - Super Mario Bros. 3 - Loader Graphic

August 27, 2016

The Commodore 64 was my first and most beloved computer of all time. As a child, I always dreamed of porting NES games to my aging C64, particularly the Super Mario Bros. series. More examples of my Commodore Mario graphics.

In Commodore, Graphics, nintendo Tags #rocky bergen, mario, super mario, nes, commodore, c64, pixel art, game dev, graphics, 8-bit, Commodore, retrochallenge, C64

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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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