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Rocky Bergen

ARTIST & DESIGNER
  • Design Portfolio
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I remember flipping through old computer magazines and seeing ads like these.

Commodore 64 Papercraft V3

June 28, 2018

This is the third update of my Commodore 64 papercraft series. This project consists of everything you will need to recreate the iconic image pictured above:

  • Commodore 64 Computer - Update, original light-coloured function keys

  • Commodore 1541 Hard Drive - Update, "active" power light

  • Commodore MPS 801 Printer - New!

  • Commodore VIC Modem - New!

  • "Net Sales" Screenplate - New!

Download Link

Commodore MPS 801 Printer - Front

Continuous feed paper with MPS print test

Commodore MPS 801 Printer - Rear

VIC Modem, a mystery to me as a kid

I am enjoying this series. I have received a lot of words of encouragement as well as some great feedback.

Stay tuned for more cool stuff!

In Commodore, Design, Industrial Design, paper craft, Retro Tags commodore, c64mini, C64, computer, craft, paperart, papercraft, pepakura, design, industrial design

The Commodore 64 paper craft project is finished. Please enjoy, link below.

Commodore 64 Paper Craft

April 5, 2018

I love technical illustration and work as a package designer so a paper craft seemed like a good challenge. Share in the fun and download the Commodore 64 paper craft

Read More
In paper craft, Retro, Graphics, Design, Commodore, Industrial Design Tags retrocomputer, retromancave, C64, commodore, paperart, papercraft, computer, design, c64mini, download, free
Commodore Flower Bandanas

Flower Bandanas

January 6, 2018

I eventually always return to my monogram bandana designs. I love repeats and patterns. Can anyone guess the source of the flowers petal geometry?

Dancing Flowers Bandanas

Dancing Flowers Bandanas

In Fabric, Design, bandana Tags flower, pattern, geometric, bandana, design, fashion, hip hop, Rockasoo, C64
Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Final Mock-up of Super Mario Bros. 3 for the Commodore 64!

Retro Challenge 2016/10 - Day 31 - FINAL

October 31, 2016

It was a lot of had work but I have finally completed the Retro Challenger for 2016. It was a fun experience as always. Perhaps one day I will team up with a programmer and Super Mario will find another home on the Commodore.

But that'll be for another Challenge. Thanks a million for all the support!

In Commodore, Graphics, nintendo, Retro Tags super mario, mario, Nintendo, nes, commodore, C64, game dev, pixel art, retrochallenge
Some adjustments had to accommodate the wide pixels but I think this would be playable.

Some adjustments had to accommodate the wide pixels but I think this would be playable.

Retro Challenge 2016/10 - Day 29

October 29, 2016

Thought I was finished? So did I, well almost. The SMB3 experience would not be complete without the Battle Game which is a shout out to the original Mario Bros. game.

In Commodore, Industrial Design, Graphics, nintendo Tags mario, super mario, nes, Nintendo, C64, commodore, pixel art, game dev, retrochallenge
Mario kicks some Larry Koopa butt!

Mario kicks some Larry Koopa butt!

Retro Challenge 2016/10 - Day 27

October 27, 2016

I felt Canadian's in the 80's were quick to abandon old computer tech in favour of game consoles and eventually PCs. I was playing with my Commodore 64 for years after it had fallen out of favor. The 16-bit computer era practically passed us by. There is a lot of beauty wrapped up in limitation so I believe I will continue to appreciate what 8-bit and 16-bit system do.

In Commodore, Graphics, Retro Tags mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev, retrochallenge
Can Mario get past all the projectiles in one piece?

Can Mario get past all the projectiles in one piece?

Retro Challenge 2016/10 - Day 25

October 25, 2016

I remember playing Super Mario Bros 3 for the first time. I rented it from out Canadian Tire (CT rented out games in our small town). I remember it like it was yesterday. My younger sister and I sat in front of our television and were transfixed as we played through the whole experience. I always had similar times with the Commodore so it only seems fitting to pay tribute to two of my favourite systems.

In Commodore, Graphics, Retro, nintendo Tags C64, commodore, game dev, pixel art, mario, super mario, Nintendo, retrochallenge
If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

If you can get enough coins, the Hammer Bro on the Map Screen will become a Coin Ship

Retro Challenge 2016/10 - Day 23

October 23, 2016

Mario reaches the final bonus stage before reaching the castle.

In Commodore, Graphics, nintendo Tags commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev, retrochallenge
Mario defeats the the Hammer Bro to receive a Star.

Mario defeats the the Hammer Bro to receive a Star.

Retro Challenge 2016/10 - Day 19

October 19, 2016

The NES uses 2x2 tiles (16x16px) to define its world whereas my Commodore version uses 3x2 tiles (12x16px). This can make certain objects, like the rotating hammer especially challenging and interesting to translate.

In Commodore, Graphics, nintendo, Retro Tags nes, Nintendo, mario, super mario, commodore, C64, retrochallenge, pixel art, game dev
8 of the 9 memory card games puzzles solved

8 of the 9 memory card games puzzles solved

Retro Challenge 2016/10 - Day 17

October 17, 2016

Mario takes a break from stomping Goombas to play a card game with Toad.

In Commodore, Graphics, nintendo Tags retrochallenge, mario, super mario, nes, Nintendo, commodore, C64, pixel art, game dev
Mario has an encounter with a Koopa Troopa shell.

Mario has an encounter with a Koopa Troopa shell.

Retro Challenge 2016/10 - Day 14

October 14, 2016

World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!

In Commodore, Graphics, nintendo Tags Nintendo, commodore, C64, nes, mario, super mario, retrochallenge, game dev, pixel art
Nothing can withstand Mario's powerful butt-slide.

Nothing can withstand Mario's powerful butt-slide.

Retro Challenge 2016/10 - Day 12

October 12, 2016

Mario goes spelunking, takes a dip, and flies into coin-filled clouds in World 1-5.

In Commodore, Graphics, nintendo Tags super mario, mario, retrochallenge, nes, Nintendo, commodore, C64, pixel art, game dev
I was always so bad at this!

I was always so bad at this!

Retro Challenge 2016/10 - Day 9

October 11, 2016

While I don't know if the Commodore can move this many pixels at once, the demoscene knows.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, nes, Nintendo, mario, super mario, pixel art, game dev
Strange and wonderful things!

Strange and wonderful things!

Retro Challenge 2016/10 - Day 8

October 8, 2016

Mario has discovered another Mushroom House, this one more secret than last.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, pixel art, game dev
First auto-scrolling level of the game.

First auto-scrolling level of the game.

Retro Challenge 2016/10 - Day 7

October 7, 2016

This level focuses on platforms and brick assets. Mario receives his first 5-up of the game.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, Nintendo, nes, mario, super mario, pixel art, game dev
Only basic power-ups are available in Mushroom House 1.

Only basic power-ups are available in Mushroom House 1.

Retro Challenge 2016/10 - Day 6

October 6, 2016

Today's entry represents a well deserved break for both Mario and myself.

In Commodore, Graphics, nintendo Tags retrochallenge, commodore, C64, nes, Nintendo, mario, super mario, game dev, pixel art
World 1-3 - Highlights

World 1-3 - Highlights

Retro Challenge 2016/10 - Day 5

October 5, 2016

Mario soars to new heights and goes behind the scenes to find a big surprise. Well it was to me, once upon a time.

In Commodore, Graphics, nintendo Tags retrochallenge, C64, commodore, Nintendo, nes, mario, super mario, pixel art, game dev
World 1-2 Highlights

World 1-2 Highlights

Retro Challenge 2016/10 - Day 4

October 4, 2016

There are a few unique elevations on these hills. It was a bit confusing at first but eventually I figured it out.

Tags retrochallenge, commodore, C64, NES, Nintendo, mario, super mario, pixel art, game dev
World 1-1 - Highlights

World 1-1 - Highlights

Retro Challenge 2016/10 - Day 3

October 3, 2016

The first world has been completed. For each post I will include some highlighted scenes as well as a level map.

Tags commodore, C64, NES, Nintendo, retrochallenge, mario, super mario, pixel art, game dev
World 1 Map - Mario at various stages of progress

World 1 Map - Mario at various stages of progress

Retro Challenge 2016/10 - Day 2

October 2, 2016

Day two and I am seeing double-wide Commodore pixels in my dreams.

In Commodore, Graphics, nintendo Tags retrocomputer, C64, commodore, nes, Nintendo, super mario, mario, pixel art, game dev
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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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