World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!
Mario has an encounter with a Koopa Troopa shell.
Mario has an encounter with a Koopa Troopa shell.
World 1-6 represents the final numbered level in the Grass Lands. Do you remember all the other areas hidden in World 1? Stay tuned for the answer!
Nothing can withstand Mario's powerful butt-slide.
Mario goes spelunking, takes a dip, and flies into coin-filled clouds in World 1-5.
Mario has made it to Boom Boom's fortress
It is nice to see a change of palette as Mario braves this fire-filled fortress.
I was always so bad at this!
While I don't know if the Commodore can move this many pixels at once, the demoscene knows.
Strange and wonderful things!
Mario has discovered another Mushroom House, this one more secret than last.
First auto-scrolling level of the game.
This level focuses on platforms and brick assets. Mario receives his first 5-up of the game.
Only basic power-ups are available in Mushroom House 1.
Today's entry represents a well deserved break for both Mario and myself.
World 1-3 - Highlights
Mario soars to new heights and goes behind the scenes to find a big surprise. Well it was to me, once upon a time.
World 1 Map - Mario at various stages of progress
Day two and I am seeing double-wide Commodore pixels in my dreams.
For this RetroChallenge I will port the World 1 graphics from Nintendo's Super Mario Bros. 3 to the Commodore 64.
This is not the first time I have done a graphics port of a Super Mario game. Over the past few years I have converted the graphics for Super Mario Bros. 1 & 2.
I am slightly overwhelmed by the number of unique maps, characters, enemies, objects and other assets. I suspect there are more unique graphics in the first world of SMB3 than in the entire game of SMB1. Each day I plan to post my progress, so please join my in this exciting retrographic adventure.
Super Mario Bros. 3 - C64 Title Tileset
One of several new bandana designs being prepped for printing.
New bandana designs are being produced. The Commodore logo and the system's iconic colour palette join in a confetti-like celebration of geek culture and high fashion.
The Commodore 64 was my first and most beloved computer of all time. As a child, I always dreamed of porting NES games to my aging C64, particularly the Super Mario Bros. series. More examples of my Commodore Mario graphics.