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Rocky Bergen

ARTIST & DESIGNER
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I endeavored to make this image as period correct as Canadian could.

Sinclair ZX Spectrum - Papercraft Design

September 5, 2019

The ZX Spectrum was all but absent from the Canadian market in its heyday but that didn’t mean I wasn’t interested in the system. I have watched enough hours of gameplay on YouTube to get that many of the games developed in the UK were merciless usually requiring pixel perfect precision under cruel time constraints. While “Nintendo Hard" may be an honoured title amonthst many North American gamers, “ZX Spectrum Hard” appears to be on another level entirely.

Sir Clive is my favorite tech maverick.

Chucky Egg is pretty awesome.

When I design a new papercraft pattern I create the computer itself, any key peripherals and a monitor. The ZX Spectrum release pitch was that a family could save money by using a household television and portable cassette player over expensive proprietary devices.

Needing to think outside the box, I consulted the 1982 Dixons Summer Catologue and it recommended bundling “your new ZX Spectrum with the Contec KTN-3732 Portable Color TV and the Dixons TR12 Cassette Recorder”.

Sinclair ZX Spectrum - Computer and Dixon's Cassette Player

Contec televisions - Light and dark grey

Crosse & Blackwell - Baked Beans

Ant Attack is a cool looking game. Talented artists worked magic with the system.

To help keep you fueled while making this papercraft, I have also included a period-correct tin of Crosse & Blackwell Baked Beans.

If you like this post please consider sharing or leaving a like below.

Follow me on Twitter and Instagram for new papercraft design announcements.

You can download the Sinclair ZX Spectrum papercraft design here.

In zx spectrum, Retro, papercraft, paper craft, Industrial Design, Illustration, Design, art Tags sinclair, clive, zx spectrum, contec, dixons, paperart, papercraft, computer, retro, uk, british

I don’t know if it gets much more 90s than this!

Amiga 500 - NEW ART - Papercraft Design

August 8, 2019

The Amiga 500 NEW ART designs can be downloaded at the bottom of this post.

Thank you Germany for being such steadfast fans of the site! As a way of giving back to the community I have reproduced some very limited designs for the German market. This edition was designed in 1989 by a well-know television and radio presenter, Stefanie Tücking.

Readers with exceptional vision may have noticed that I have also adjusted the keyboard to the German layout. For those of you who prefer your German Amigas unadorned, I have also included a plain Jane Amiga 500 with this adjusted keyboard configuration in the pattern link below.

Grid Design

Leopard Print

My ultimate dream is to visit Germany and show my papercrafts at a (few) retro computing event. I always tell my girlfriend that’s when I will have made the “big time”. I live in Canada but my heart is in Germany. I would love to immerse myself in the German culture if only for a while.

Detail of the Grid design, please observe the German keyboard layout.

Detail of the Leopard Print design. I can’t decide which crazy design I like more!

Limited editions were certainly less prevalent in 90s which made them extra special. Nowadays, limited editions are released every week which seems less special to me.

If you like these papercrafts please consider leaving a like. I find the hearts very encouraging. Also consider following @rockasoo on both Twitter and Instagram to stay up to date with my papercraft projects.

You can download the Amiga 500 NEW ART papercraft here.
You can download the Amiga monitor and additional accessories here.

In Amiga, Commodore, Design, papercraft Tags amiga, 500, computer, retrocomputer, Commodore, paperart, papercraft

This was the first computer I used in high school. I was never impressed by the graphics and found it hard to believe this was ever going to overtake the almighty Amiga.

IBM 5150 - Papercraft Design

July 16, 2019

The link to the IBM 5150 pattern can be found at the end of this post.

I was so excited to get to high school because it was my first exposure to a real computer science class. My computer science teacher was the best kind of nerd who had an office full of exotica. Highlights included interrupting regular classes to show us how to communicate with nearby orbiting satellites, showing us VideoToaster vids, bringing out a chicklet-keyboard PET complete with 8” drives, and even comparing real Rolex’s from fakes. I don’t know if he ever realized the life-long impact these experiences would have on me but I hold them all dear to my heart.

Truthfully, I wasn’t very impressed with the IBMs. We had some XTs and a a few ATs. None of which had much for graphic capabilities. After cutting my teeth on the C64 and seeing what Amiga’s could do out-of the-box, it was pretty disappointing. Add to that the fact that I was not much of a programmer, and I knew that I might need to look elsewhere to find my bliss. Luckily, a year later we got our first Windows machine, a 286 and I discovered Desktop Publishing and I found my true passion.

All of my papercraft designs include changeable screens, so you can choose from a number of productivity programs including DOS and Wordstar!

Even though I never was satisfied with my early IBM exposure, I always wanted to learn as much as I could. I knew these machines were highly regarded and I had read about the troubles at Commodore so the writing was “on the screen”, the IBM series of computers were the likely future of personal computing.

I love making mini-accessories nearly as much as I love making mini-computers.

I love making mini-accessories nearly as much as I love making mini-computers.

Many years on and I still have a strong connection to the 5150’s industrial form factor. The machine was built like a tank and the simplicity and utility of the design transcends the 80’s. I have no doubt that if IBM wanted to get back into the consumer hardware game that they could seriously take some cues from the original.

Rear view of the 5150.

Rear view of the 5150.

I hope you have as much fun assembling this papercraft as I had making it. I received a shout out from YouTube legend Clint, at Lazy Game Reviews today so it seemed like an appropriate time to make this post.

Thanks as always for all the love. If you’d like to see some more IBM stuff, be sure to slap that like button silly. I have something special for the German Amiga fans (any guesses?) coming soon.

You can download the IBM 5150 papercraft model here.

In ibm, papercraft, paper craft, Design Tags IBM, 5150, papercraft, paperart, computer, dos

Akumajou Dracula (Castlevania) for the Sharp X68000 was significant step up from what was possible from the Famicom - This version of the game was later released on the Playstation as Castlevania Chronicles.

Sharp X68000 - Papercraft Design

May 25, 2019

The pattern for the Sharp X68000 can be found at the bottom of this article.

I lived in Osaka, Japan roughly from 2000 - 2005 and I loved to visit Den Den Town, Osaka’s amazing electrics district. Thankfully for my pocketbook, I wasn’t a hardcore collector of video games at the time. I would usually visit the district to hunt for film photography gear (35mm and medium format, lomo), old Japanese pop mini CD-singles (Chara, UA, Spitz to name a few), and “collectable” Pepsiman bottletops. If you were in the market for Maid Cafe’s, Anime Shops, or 8 floors of pornography, it was all to be found in Den Den Town.

Even though vintage tech was not the mission, it did not prevent me from window shopping and drooling over the vintage tech. Den Den Town is the only place I have ever played a Vectrex or the Atari Jaguar. In the shops of Den Den Town, I was easily able to survey all the vintages of PC Engine, Nintendo’s Pong consoles, Wonderswans, and NEO GEOs, oh my!

Near perfect arcade ports were a mainstay of the X68000 - Here’s Bubble Bobble.

It was only once I got back to Canada and through YouTube, learned about the Sharp X68000. This machine is a real arcade powerhouse with it’s many arcade perfect ports. For years, I was relegated to listening to my favorite X68000 soundtracks like Overtake, Akumajo Dracula, Phalanx, Asuka120% Burning Fest, Genocide 2 and Magical Blocks Carat. Most of what I knew about the system was shrouded in mystery until I set up my RetroPie system. Now that I can play many of these games myself, I can agree that this machine would have been an amazing thing to behold back in that late 80’s when it was first released. Both my girlfriend and I love playing Bukame Death, an obscure X68000 exclusive.

Some of the best console ports came to the X68000 as well.

Speakers can be detached and placed beside the system.

A papercraft version of this machine is sufficient to scratch my itch to buy a machine of my own. Honestly, the logistics of running such exotic hardware outside of Japan is well beyond the scope of my time or money reserves.

Sound was another area where the X68000 excelled and Overtake is one of my favorite soundtracks to any racing game.

I don’t know if this model will have the ability to “Make Your Dream Come True” as advertised on the side of the case, but it’s a pretty fun activity and a great way to learn a little more about this standout system. This papercraft features interchangeable screens and detachable speakers so you can further customize your X68000 experience.

Download the Sharp X68000 papercraft HERE.

If you like this model and would like to see more papercraft models on my site, please consider leaving a like. It really helps me out!r

In sharp, Retro, videogame, papercraft, paper craft, Industrial Design, Design, art Tags sharp, x68000, computer, retrocomputer, arcade, paperart, papercraft, pattern, pepakura

The IMSAI 8080 was part of the PCS-80 System and various modules and cards could be added to expand functionality.

IMSAI 8080 (PCS-80 System) - Papercraft Design

March 29, 2019

I must admit I don’t have any personal history with any computers of this vintage. I was born in 1976, a few months after the IMSAI came out. I did not become interested in computers until the early 80s and the home market had changed drastically. The days of flashing lights and paddles were replaced by smaller practical systems that could hook up to your televisions.

A terminal can be added but I love the tiny monitor option against the dual 8” floppy drives.

The IMSAI 8080 used custom boards extensively and were generous with their expansion bays.

The IMSAI 8080, released in 1975 was a clone of the first personal computer, the MITS Altair 8800. This made the IMSAI the first personal computer clone. I know these systems were often used as CP/M machines but who beyond the well-to-do and die-hard enthusiasts would have found a use for one of these systems in these early days is unclear to me.

I really don’t know what I would do with this box but I would adore the vintage led lights.

I really don’t know what I would do with this box but I would adore the vintage led lights.

These machines are undeniably unique and were a please to craft in paper. Please give it a try if you would like to hold a tiny piece of computing history in you own hands. Please leave a like and plenty more vintage computer goodness is on the way!

Download the IMSAI 8080 papercraft pattern here.

In IMSAI, Retro, papercraft, paper craft, Industrial Design, Design Tags IMSAI, IMSAI 8080, PCS-80, PCS-80 System, papercraft, design, pattern, industrial design

The AVS was Nintendo’s first concept for a western 8-bit console based off of the Famicom.

Nintendo AVS (1985 Prototype) - Papercraft Design

March 4, 2019

It's hard to imagine a time when Nintendo was not a household name but in 1985 the company was widely unknown to western audiences. The Nintendo Famicom had released in Japan almost two years earlier and took the country by storm. Looking to expand their successes in other markets Nintendo was looking to partner with a company to develop a Famicom for the west.

Nintendo had initially teamed up with gaming-giant Atari in 1984 to help develop and market the Nintendo’s console. Atari was not convinced that Nintendo could succeed and used this agreement to stall Nintendo's 8-bit development in North America while secretrly developing their own "next-generation" 8-bit console, the 7800.

Nintendo, desperate to find distribution partners, took their prototype to the 1985 Consumer’s Electronics Show (CES) in Las Vegas. This prototype was called the Nintendo Advanced Video System or AVS.

You can assemble your own free paper Nintendo AVS model which can be found at the end of this post.

“The evolution of a species is now complete.”

Nintendo marketed the AVS as an evolution in the gaming industry making reference to the law's of survival in the animal kingdom in their promotional materials. The AVS promised graphics that would appear three-dimensional, challenging gameplay and a system designed to fit in with existing hi-fi equipment. This system was no mere plaything - this was serious business.

“Introducing the Nintendo® Advanced Video System™.”

While internally not much different from the Japanese Famicom or the NES that would eventually be released, the AVS featured many accessories meant to make it feel more like a home computer than a games console. The game crash of 1983 had killed consumer confidence in game consoles and western hardware developers were looking for ways to revive the industry. Home computers were a rapidly growing market in the mid-80's, so it was common for computer companies at the time to boast the additional benefits of educational and productivity titles as an incentives to purchase a computer over a game console.

“It’s the only system you can buy with no strings attached.”

The AVS was intended to be a completely wireless device. One of the common complaints of games consoles in the 80's was the mess of wires that invaded living room. The joysticks, light gun, data recorder and keyboards were all connected to the system via an infrared connection. The only wires involved would be one to power the system and one to connect to the television. The idea being, by creating a completely wireless setup, the AVS would be easier for parents to clean around.

“It can play the best games.”

While not naming any names, Nintendo slyly compares their competition’s graphics to primitive cave paintings. The marketing of the AVS relies heavily on the idea that games would appear more dimensional through the use of colour, perspective and shadow. While these claims may seem a little grandiose in 2019, it was hard to argue that the graphics this new machine were a cut above what had been previously seen on any home console.

“It can play target games.”

The AVS light gun could be converted into a wand or pointing device similar to a Wii controller. This was the first time consumers were able to interact with their home televisions in this way. By converting from a gun to a wand, the controller’s functionality could be extended to a pointer, sword or wand-like device.

“It can create new games.”

The idea of going beyond a passive gaming experience was key to Nintendo’s marketing strategies for the AVS. For the first time ever on a home console you would be able to build you own courses in Excitebike and save them to your data recorder to play another day. Nintendo had recently released Famicom BASIC (and keyboard) in Japan and planned to bring it to the AVS with the promise of teaching you step-by-step how to code your own BASIC games for the system.

“It can even play music.”

The Famicom’s sound chip allowed for a wider range of audio than the competition at the time. By contrast to the AVS’s multi-channel audio, the new Atari 7800 system was still using the same tired sound chips Atari used in the 2600 back in 1977.

The Nintendo keyboard was playable without a connection the the AVS with its own built-in speaker and integrated sound chips. When connected to the AVS, the system could visualize the notes played and provide music lessons. The data recorder could be used to record and playback these sessions.

“Which is why 90% of the Japanese market won’t play anything else.”

Nintendo had a clear lead over Sega’s aging SG series. The Sega Mark III which came out later 1985 did little to interrupt Nintendo’s early 8-bit console dominance in Japan. Nintendo promised to take everything that had made the Famicom a success in Japan and make it even better for the western release. Nintendo had gone a bit crazy with accessories for the Famicom so they already had developed a keyboard, data recorder and Famicom BASIC, all of which would be enhanced for the west.

The AVS, the system we could have known.

When Nintendo released the Nintendo Entertainment System later that same year, most of the next-geneation bells and whistles were simplified or removed from the AVS prototype to focus on Nintendo’s core strength, its games. Instead of becoming an early multi-media catch-all, Nintendo went in the complete opposite direction and adopted a model of quality and simplicity. Nintendo chose to ignore the buzz that consumers wanted home computers and decided to create a console experience people would want.

At the end of the day it is hard to argue the success the NES had in North America and many parts of the world (UK gamers, I know, I know..) but I have to wonder what the market might look like today if the AVS had come to out as first envisioned. The biggest difference between a home computer and a home console in 1985 was its marketing. By limiting the user experience to playing games on the NES, Nintendo was able to build partnerships with many excellent developers and focus on creating high-quality, exclusive titles. It was the NES’s simplicity of use and selection of games that ultimately won back old consumers and helped grow the industry we know today.

Keyboard, Data Recorder, and Console - stacked with cover (front)

Keyboard, Data Recorder, and Console - stacked with cover (rear)

The AVS was stackable in order to save space in an entertainment system when not in use. A keyboard cover would sit on the top of the stack creating a clean appearance. Note the lack of external connections on the rear of the unit as all the connections would be made via RF. Both the keyboard and data recorder were battery powered.

Nintendo Basic

While Nintendo BASIC did not appear in Nintendo’s promotional materials, I mocked-up a few additional support items to help further imagine what AVS carts might have looked like.

Famicom carts mocked to match the NES cart colours and artwork seen on early releases.

The AVS zapper could be converted to a pointing device.

This papercraft is also transformable.

I think my paper models do a good job of connecting people with their personal nostalgia for computers in their past. I also feel that though the filter of paper, all of these fantastic machines becomes equally possible. Even though this machine only exists as a single prototype on display at Nintendo of America’s New York headquarters, you can now print out and exhibit your very own AVS.

If you liked this post please consider leaving a like (it makes me very happy) and follow me at @rockasoo on everything.

You can download the Nintendo AVS pattern here.

In Nintendo, papercraft, Prototype, Industrial Design, Design, art, videogame Tags NES, Nintendo, avs, prototype, papercraft, paperart, design, industrial design, Living Room

The Atari ST was something I only saw a couple of times while shopping in the “big city”.

Atari 520 ST - Papercraft Design

February 9, 2019

I am happy to present a new papercraft design, the Atari 520 ST. This design is free to download and build, a link can be found at the bottom of this post. It is the perfect way to start a miniature computer museum in your home.

I have also created many other retro computers papercraft models, to see them all click here.

I chose to create an early Atari ST design, this machine does not have a built-in disk drive.

The left side of the computer had a cartridge slot.

I have created seven retro machines and I thought it was time to build an Atari. I have always been a big fan of the Atari 2600 and the many arcade tiles released by the company. I also purchased a pristine Atari 800XL at a local flea market for the bargain price of $20.

But my experience with the ST line is largely limited to a few remote school yard conversations about which was better the Amiga or the PC. The Atari might have been mentioned for its superior MIDI capabilities but in grade 9 in 1991, this had no real life application to our lives.

It’s only much later in my life through YouTube that I have been reintroduced to the ST and it’s many hidden gems.

Escape from the Planet of the Robot Monsters has some amazing graphics.

Many manufacturers produced Atari’s SC1224 monitors. This is the Goldstar version.

Atari SC1224 rear view. My papercraft monitors are becoming more true to the original designs.

Whenever I add extra geometry into the models I design, I always try to maintain an degree of simplicity. Typically these extra folds provide more strength, are more true to form, and do not add much extra difficulty. Be patient, these monitors look great when complete.

Atari 520ST - Rear. Atari’s were known for their superior MIDI capabilities out the box.

While less familar with the Atari ST than some of the other computers I have rendered in paper, I am very pleased with how this design turned out. Typically my favorite design is the last one I completed and the Atari ST came together amazingly. I am proud to share it with the Atari ST and greater retrocomputing community.

While the computer may lack an internal hard drive, it has a much smaller footprint than it’s Amiga 500 counterpart.

As with all of my retrocompter designs, the monitor has eight interchangeable screenplates, so you can further customize your desktop experience.

Atari SF354 - Floppy Drive. This is my first time to make time 3 1/4” disks.

The pattern includes a “functional” drive bay door.

Atari 520ST - Dungeon Master

If you like these designs and would like to see more papercraft computers in the future please feel leave a like below or free to leave a comment below. I read them all.

The Atari ST 520 papercraft pattern can be found here.

In Atari, Retro, papercraft, paper craft, Mock-up, Industrial Design, Design, art Tags atari, st, 520, atari 520st, retrocomputer, computer, 1990's, papercraft, video games

The Amiga 500 papercraft comes complete with Workbench 1.0.

Amiga 500 - Papercraft Design

January 15, 2019

You can find the download for this pattern at the bottom of this post.

I was in high school when the Commodore Amiga came out. The Amiga wasn’t very popular in my rural Canadian town and I only knew one kid that had one. I had grown up on a steady diet of Commodore so I was primed to be an Amiga fanboy. I read a lot of computer mags and was armed with plenty numbers that could prove how the Amiga was better than the PCs at school.

By the time I graduated, Commodore had gone out of business and Amiga was no longer a viable purchase In my mind. It wasn’t until I went to university that I got to use an Amiga 4000 with the Video Toaster. Fantastic non-linear editing for its time and such a shame that Commodore was no longer around to innovate.

The Amiga 500 had an integrated 3.5” floppy disk drive. Some day I will make some tiny blue disks.

Amiga expansion port in case you were interested in making this beast even wider.

A couple of years ago, I bought an Amiga and that awkward A-520 Video Connector. I spent the better part of a week trying to get an image to show up on my TV. A few weeks later, I ordered a pizza and when the pizza guy poked his head in my apartment he said, “Sweet Amiga! You need a monitor and some games for free?” Of course, I said yes. Problem is, I have never had any success getting the Amiga to do anything.

Now, I have a Raspberry Pi that emulates the best parts of the Amiga experience and it took minutes to setup. I think I spend so much time making these patterns to atone for all this blasphemy.

Several swappable screenplates of popular games are included with the pattern. Here’s James Pond.

I chose the Commodore 1084S-D1 monitor to go with this Amiga design.

I added extra geometry to this pattern but it is still very easy to fold and very strong.

There are a few additional folds on this new monitor design but it’s still easy to assemble. I am not sure if there was an official Amiga monitor at the 500’s release so I chose the 1084S-D1 because it looked period correct and is IMO the most attractive Commodore monitor of the day.

Pinball Fantasies - Hit those ducks.

If you enjoyed this post and would like to see more of the same please consider hitting the Like button, it helps me know what I should be working on.
Download the Amiga 500 papercraft pattern

Apple II Papercraft Assembly Video

December 24, 2018

Happy holidays, everyone! just uploaded my first papercraft build video to YouTube. The Apple II community has been so supportive, I thought I would document my build process.

I feel papercraft building is somewhat improvisational. I cut, fold and glue things in a different order each time I assemble a model.

There is no right way to do this, there are only better ways to do this. Perhaps one day I will really breakdown the most most efficient process but in the meantime here is my free-form assembly.

This video was a blast to make so expect more in the future. Don’t be afraid to fail, paper is cheap!

One advantage to the papercraft model version of the IBM 5100 “Portable Computer” is that it doesn’t weigh 55 lb (25 kg).

IBM 5100 Portable Computer

December 19, 2018

The IBM 5100 Portable Computer papercraft is available for download at the bottom of this post.

Since I started making these papercraft models, several folks have offered suggestions of computers I should make next. Most of them are the typical nostalgic subjects (all of which I want to make) but when I received a request for a IBM 5100, I needed to Google it.

This computer debuted in 1975, and cost as much as $20,000 1975 USD (64k). This 55 lb. monster was considered a portable because it had a self-contained 5” monitor, tape drive and came with an optional carrying case.

This machine was released 6 years before IBM’s more well-known IBM PC series and was considered to be among the earliest personal computers, bested only by MITS Altair 8800. To my eyes, the IBM 5100 is the first personal computer to be commonly recognizable as a computer.

The model comes complete with DC300 cartridge.

Cartridge can be inserted into the drive bay.

This might have been enough to convince me to make this design but as I continued to read the request, I began to learn about the connections of this computer to both the John Titor time travel urban myth (2000) and the manga Steins;Gate (2009). Now I needed to Google those things too!

In 2000, a user who identified as John Titor started posting in various online forums claiming to be a time traveller sent from 2036 to find a IBM 5100 which somehow would lead to saving humanity. The specifics of Titor’s many claims and predictions are the subject of many meandering YouTube videos so be sure rabbit holes abound.

Steins;Gate is a manga from 2009 has a number spinoffs and anime series. It weaves the John Titor myth into it’s storyline going so far as to include a IBN 5100. Steins';Gate inserts many real-life references into the plot and fan’s documenting and collecting these items is not uncommon. Given the incredible cost of an IMB 5100, a papercraft version suddenly made a lot of sense.

The “screenplates” include recreated artwork from screen crawl demo seen at the VCF West XI.

If you are a fan of very old luggables, time travel, or the Steins;Gate series, this papercraft pattern aims to please. I adore the computers of my youth but I also love to learn about machines too exotic to practically own.

If you liked this write-up, please consider smashing that like button, it helps me gauge what I should make next (Apple fans, I hear you). Download the IBM 5100 papercraft pattern here.

In IBM, Design, art, Illustration, Industrial Design, papercraft Tags IBM, 5100, papercraft, paperart, computer, portable, steins;gate, anime, titor, john, time, traveller, travel, 1975

Chase H.Q. was a very popular title for the Amstrad.

Amstrad CPC 464 Papercraft 2.0

November 30, 2018

I am happy to present an new updated edition of the Amstrad CPC 464 papercraft I created a few months back. As this was my first attempt at a papercraft, I was still figuring out things. This update includes improved rendering of the computer and monitor, more accurate monitor proportions, and a series of ten interchangeable screenplates to further customize you CPC experience. The download link is located at the end of this post.

Barbarian

Gryzor AKA Contra

The monitor now has some added dimensionality in the back.

Growing up in Canada, I never had an opportunity to mess around with one of these systems. Through the magic of emulation, I have recently begun to explore this system and continue to be impressed by its colourful selection of amazing ports and original games.

You can download this Amstrad CPC papercraft pattern HERE.

Fantasy World Dizzy

Rainbow Islands

Prince of Persia

In Design, Industrial Design, paper craft, Retro Tags amstrad, computer, paperart, papercraft, download, free

Oregon Trail was my first exposure to the Apple II on our classroom computer back in the 80s.

Apple II - Papercraft Design

November 27, 2018

I am happy to present my latest papercraft project, the Apple II. This pattern is free for you to download from the link at the bottom of this post.

I have often spoken fondly of my time with the Commodore 64, but I also grew up with the Apple II in my school. I always thought of these systems as school computers and while fun to play with, I always saw these as serious machines.

Karateka - Great graphics, difficult to master

Lode Runner - Classic on the Apple II

As a young Commodore 64 user, I was shocked to discover that school’s Apple II did not have BASIC in memory.

Growing up, the only game I ever played on the Apple II is Oregon Trail because that was the only game our school had. I was already pretty obsessed with computers and always hungry for more exposure. Thankfully the Internet happened and now I can experience this machine in a multitude of ways, which happens to include creating and sharing this papercraft pattern (link at end of post).

The Apple’s wedge shape, makes it ideal for a papercraft interpretation.

Handsome profile.

Please click HERE to download the Apple II papercaft pattern. I think this is the perfect project to occupy the family over the holiday season.

If the Commodore 64 is more you jam, you can download that pattern HERE!

If you would like to see more retro papercraft consider leaving a like below, it helps me gauge what I might want to do next!

In Design, paper craft, Apple, Industrial Design Tags paperart, papercraft, apple, computer, retrocomputer, 8-bit

Charcoal

Simple Vintage-inspired Watch

November 21, 2018

Stainless Steel and Blue

Gold and Green

Rose Gold and Deep Teal

Stainless Steel and Black

Here are the completed renders of my latest watch design. I am planning on continuing my exploration of this and other watch projects that I have on the go. Currently there is no plans to produce anything but I can always dream and watches are a great template to practice the of the power of design.

The lineup.

It’s the Lunchtime Diver because I designed it over lunch!

It’s the Lunchtime Diver because I designed it over lunch!

New Watch Designs

November 3, 2018

I have heard stories of famous watch designer, Gérald Genta being given crazy deadlines to design many of his iconic watches. The AP Royal Oak being designed in two days, the Patek Nautilus in a half a day. So wanting to follow in his footsteps, I am attempting to design watches as quickly as possible a) for practice and understanding b) and maybe I stumble upon a hit like Genta.

The Lunchtime Diver is a function forward design with a generous oversized bezel ideal for larger or gloved hands. Simplicity and legibility is the mission. The contoured sunburst dial adds a pop of flair to this tool watch.

The Tall Boy is a weekend warrior’s watch.

The Tall Boy is a weekend warrior’s watch.

The Tall Boy was designed to be as different as possible from the dive watch. Experimenting with extreme proportions and distortions. The face’s ridged pattern matches the minute tics of the chapter ring.

In Design, Illustration, Industrial Design Tags watches, swag, diver, dive, timepiece
What would a Genesis/Megadrive port of Gateway to Apshai look like? Here’s my first attempt.

What would a Genesis/Megadrive port of Gateway to Apshai look like? Here’s my first attempt.

Gateway to Apshai - Sega Genesis Upscale

November 3, 2018

Epyx’s Gateway to Apshai is a game I grew up playing on my Commodore 64 back in the 80’s. It was the first dungeon crawler I ever played and is still fun to play today.

These are my initial thoughts as to what I would like to see in a 16-bit port. Palettes need to be resolved, graphics need further refinement, and additional detail will be added as I get a better sense of what is possible.

This is not the first time I have done a rescale of this game, last year I mocked up a 1-bit Arduboy port.

1-bit Arduboy descale.

Gateway to Apshai hero - Lot’s of opportunity to infuse character into this sprite.

Dungeon Map.

This project is in it’s infancy so I don’t want to advertise the potentials just yet, but as always, there is a chance that this project could continue to grow. Here’s to hoping!

In Graphics, videogame, sega, Retro Tags game dev, video game, gateway, apshai, epyx, upscale, mock-up, sega, Genesis, megadrive, 16-bit

This is Faux’s trailer interior V1 complete. Items may be added but I am satisfied with this first pass.

GameMaker Development - Bedroom added

September 26, 2018

I really had a feeling that if I rendered Faux’s place in pixels, it would be perfect stage for a game that focuses on our relationship and our ongoing efforts to grow a life together.

The next step in this project will be to start mapping out the exterior garden. Plenty of photos were taken at peak season to ensure a grand interpretation. With fall fast upon us, the colder weather should provide plenty of incentive to want to revisit that warmth. I am excited to start growing our pixel garden in the warmth of the studio.

I promise I will also have more papercraft projects coming soon!

Faux really knows how to put a room together and she also made the quilt on the bed!

In Game Dev, GameMaker, Graphics, Retro, videogame Tags game dev, video game, bedroom, rpg, sprites

Progress is being made. Faux’s trailer is proving to be the perfect stage for a video game.

GameMaker Progress - Coloring has begun

September 22, 2018

I have been having such a great time with my papercraft designs that I had taken a break on other projects such as my graphics for a possible GameMaker game. What exactly this game could be has yet to be determined but as an exercise in “pixellating” a real-life location, I am beginning to see some real success.

I am especially proud of the linoleum in the kitchen. Ezra the cat is always demanding to be fed.

Cheeseburger the cat likes to follow me around the trailer and beg to be picked up.

The final area I worked on, is the hallway, studio and bathroom areas. More clutter, erm details will be added to the studio shelves at some point.

In Game Dev, videogame, Retro, GameMaker Tags pixel art, game dev, video game, video games, relationship

Ladies and Gentlemen, meet King Conion!!

Conion C-100F Papercraft

August 11, 2018

My first encounter with the Conion C-100F was at my local flea markets. I went back dozens of times just to see it's majesty. I could never justify the purchase price so the best way for me to get hands-on with one of these beasts was to make a papercraft version of it.

Enjoy the free pattern at the end of the article.

There are so many dials and switches on this thing - it's begging to be used.

This is a device from another time where the design language was clearly more is more. And it is a sight to behold. From the analogue VU meters with that flashy blue and motif, the huge tuner for fine adjustments, those crazy old-school LEDs that light up to the beat, it has a freaking burglar alarm! The thing that really stuck with me was how the folks at Conion decided to use two design languages when implementing the dual-cassette system. A traditional front-loading design typical for portable stereos, and a deck that would be more at home in an automobile. I am sure this is a space-saving measure but it's pretty fun as well.

This boombox uses 8 D-Cell batteries which I imagine don't last too long in the wild.

Conion C-100F - Promotional Badging

If you like this project please consider leaving a like, this lets me know if there is interest in seeing more of these in the future. I would like to do more boomboxes and really want to do an Pioneer Urushi component stereo.

Download the pattern here.

PS. This is not the first time I have riffed off the mighty King Conion. A few months back, I designed a Conion patch.

In paper craft, Industrial Design, Illustration, Design, Retro Tags Conion, Conion C-100F, paperart, papercraft, stereo, ghettoblaster, boombox, 80s, hip hop, culture

Nintendo GameCube - Family Portrait

Nintendo GameCube Papercraft

July 21, 2018

I was inspired to make my own GameCube Mini after hearing rumors about such a project being planned by Nintendo. While I remain skeptical that such a project is on Nintendo's short list, my new papercraft is free and available for download here.

As much as I like drawing computers from the 80's, the GameCube represented a welcomed departure for all that beige.

Indigo was the most common GameCube colour and the one I own.

Black and Indigo were the base-level GameCube models.

The Platinum GameCube was the system's premium configuration.

I think Nintendo knocked it out of the park with the simple and colourful design!

The Spice-coloured GameCube was exclusive to Japan.

GameCube Development Kits came in many colours including Emerald Blue.

Thanks for reading all the way to the end of the post. I make pixel art and other tech-related papercraft projects. Please check out a few posts just below for more.

If you would like to see more posts like this, consider leaving a like on this post it really encourages me to keep creating!

In art, Design, Industrial Design, Nintendo, paper craft, videogame Tags pattern, papercraft, paperart, Nintendo, GameCube, millenials, console, pepakura

I remember flipping through old computer magazines and seeing ads like these.

Commodore 64 Papercraft V3

June 28, 2018

This is the third update of my Commodore 64 papercraft series. This project consists of everything you will need to recreate the iconic image pictured above:

  • Commodore 64 Computer - Update, original light-coloured function keys

  • Commodore 1541 Hard Drive - Update, "active" power light

  • Commodore MPS 801 Printer - New!

  • Commodore VIC Modem - New!

  • "Net Sales" Screenplate - New!

Download Link

Commodore MPS 801 Printer - Front

Continuous feed paper with MPS print test

Commodore MPS 801 Printer - Rear

VIC Modem, a mystery to me as a kid

I am enjoying this series. I have received a lot of words of encouragement as well as some great feedback.

Stay tuned for more cool stuff!

In Commodore, Design, Industrial Design, paper craft, Retro Tags commodore, c64mini, C64, computer, craft, paperart, papercraft, pepakura, design, industrial design
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A collection of illustrations, designs, other art, and the occasional meandering. If you are interested in working with me please have a look at my portfolio and feel free to drop me a line!

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